
Hitman: Sniper is a high-profile iOS and Android mobile and tablet game from Square Enix Montréal, a studio celebrated for adapting beloved console franchises to mobile platforms. Set within the iconic and critically acclaimed Hitman universe, this project presented the unique challenge of distilling a complex sniping experience into an intuitive and engaging interface for handheld devices. The franchise is globally recognized for its deep stealth mechanics, strategic gameplay, and sophisticated assassination narratives, reaching over 50 million players worldwide. In addition to crafting the core gameplay interface, I contributed to designing competitive and community-based features such as ranked leaderboards and social challenges, encouraging replayability and long-term player engagement.
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As the sole Senior UI/UX Designer on Hitman: Sniper, my responsibilities spanned the entire user experience and visual interface. My primary goal was to translate intricate game features and requirements from the Creative Director and game design team into clear, effective, and visually cohesive solutions. This encompassed everything from early wireframing and user flow definitions to the creation of all final visual assets, including comprehensive UI sets, iconography, and textures. Additionally, I took on the critical role of UI Art Direction midway through the project, guiding the visual expansion while ensuring alignment with the established Hitman brand.
This project came with a unique set of demanding challenges:
Our design process was heavily iterative, informed by continuous feedback loops. A crucial aspect of ensuring usability and clarity for players involved conducting comprehensive multiple user testing sessions via Eidos Montreal user testing lab. These sessions provided invaluable insights, allowing us to identify pain points and validate design solutions. Beyond formal testing, the ongoing collaboration with the Creative Director and game design team served as a continuous 'discovery' process, where their evolving feature requirements directly informed my UX decisions and visual interpretations.



My design approach for Hitman: Sniper was centered on agility, adaptability, and brand fidelity.




A significant portion of the project focused on the visual direction of the game's interface, aiming to create a sleek and modern aesthetic that honored the Hitman franchise's established style. This involved:




Navigating Dynamic Scope and Technical Constraints on a Solo Mission
This project uniquely underscored the importance of agile design in a rapidly evolving game development environment. As the sole Sr. UI/UX Designer, I was responsible for not only delivering all design assets but also for anticipating and accommodating the continuous iterations from the game design team. The sudden shift from iPad-only to comprehensive mobile support, including the fragmented Android ecosystem, presented a significant technical and design challenge. This required constant communication with the engineering team, leading to a trial-and-error approach to ensure the UI performed optimally across every screen size. This experience honed my ability to create highly adaptable design systems and to proactively solve complex scaling issues under tight deadlines.



Despite the ambitious scope changes and inherent complexities of game development, the final interface for Hitman: Sniper was met with high satisfaction. I was personally very pleased with the outcome, and this sentiment was shared by the entire development team.
The game achieved significant commercial and critical success. It received 'generally favorable' reviews from critics, with a Metacritic score of 76/100 for iOS, and was praised for its clever puzzle design and minimalist approach. Notably, in March 2018, Hitman: Sniper surpassed 10 million players globally, establishing itself as one of Square Enix Montréal's key and most lucrative mobile titles. Its strong performance even helped to fund the development of the studio's critically acclaimed 'GO' series of puzzle games. Reviewers frequently highlighted the game's "polished" feel, "detailed visuals," and the "well-designed" gameplay and controls for touchscreen devices, affirming the success of the UI/UX efforts in delivering a premium mobile experience.
Hitman: Sniper won 2015 Canadian Video Game Award for Best Techology and was also nominated for Best iOS Game and Best Canadian-Made Game
"The overall experience of Hitman: Sniper is a masterclass in elegant design, with every element feeling thoughtfully placed to guide the player without being intrusive. The game's flow and feedback systems create a seamless and highly satisfying user journey."
Gamezebo.com









This project was a rich learning experience, particularly in: